![]() The game randomly requires players to tap the touchscreen to pick up objects once they are revealed as interactive (a bit of control confusion that took me several restarts to figure out, and often malfunctions completely). Players have to click on every object and person in the game, over and over again, to open up dialog and interaction options. Do you tap the screen? Use the buttons? Analog stick? D-pad? Too late, you’re dead. Even the characters’ hair – when they are standing stock still indoors – occasionally flops around as though attached to invisible strings. ![]() Limbs flail in every direction, hands flap in the breeze, knees bend at unnatural angles. The primary characters lurch around as though they were broken marionettes controlled by evil aliens that had never seen human movement. Players steer one of three playable characters around environments with Resident Evil-style tank controls, if Resident Evil were utterly broken and needed to bring up a load screen every time the camera shifted. NightCry can best be described as a point and click adventure title, with unintelligible controls and a wildly unstable camera. As the player, you lurch from one impenetrable puzzle to the next, with little motivation behind your actions other than to stay alive.Ĭontrols? We Don’t Need No Stinking Controls! Characters seem to be utterly bewildered by their circumstances shrieking in terror one moment, musing over bags of snacks in the shop the next. Most of the story is incomprehensible nonsense. On occasion, a supernatural creature with a giant pair of scissors appears out of nowhere to chase the students around. There’s some stuff about a cult being on board, all very vague. With passengers and crew alike getting picked off, players meander about trying to figure out what’s going on. The story in NightCry revolves around a group of college students that are aboard a cruise ship when a series of violent and inexplicable murders take place. What’s going on in this image? Your guess is as good as mine. iOS, Android, and Vita versions were all promised at the time, but three years later the Vita version is the first to gimp its way across the finish line. After a successful Kickstarter was released for PC in 2016. NightCry was envisioned by its creative team as a spiritual successor to the beloved cult series. The Clock Tower series, created by Hifumi Kono, ran from its first appearance on SNES in 1996 until the final instalment – Clock Tower 3 – released on PS2 in 2002. This is a game that simply should not be. This is a game that – had it been released in 1992 – would have been dubbed ugly and unplayable. The European PS Store release date will be announced soon.And here, at the culmination of endless hours of toil and effort, from the shadows emerges an unholy animated mannequin of a videogame, writhing and kicking and drooling on itself, failing in almost every way it is possible for a game to fail. NightCry for the PlayStation®Vita will be releasing on the North American PS Store on January 31st. The choices you make will affect – and ultimately decide – the fates of the three main characters, with multiple endings awaiting you at the end. While the game featured point-and-click adventure-style controls for the PC version, the PlayStation®Vita version now allows you to perform basic controls by using the stick to move and select items and options. The only thing that can help you survive this journey is the choices which you, the player, make. You must desperately seek means of escape, defense, and places to hide lest you become the next victim. Weapons have no effect on the Scissorwalker. With no way to get off of this increasingly claustrophobic ship in the middle of the ocean, the body count continues to rise. ![]() Then, the immortal, bloodthirsty killer known as “Scissorwalker” appears. ![]() However, a series of gruesome murders aboard the ship are discovered one after another, causing the passengers to grow paranoid and start distrusting one another. The main characters find themselves aboard a luxurious cruise liner, on what was supposed to be a fun and relaxing trip. ![]() Developed through a collaboration between Hifumi Kono, creator of the Clock Tower series, and Grudge series director Takashi Shimizu, NightCry is a 3D horror-adventure game in which you’ll experience sheer terror onboard a luxurious cruise ship from which there is no escape. ![]()
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